0.0.3 Changelog
ANOWATCH » Devlog
- Audio
- Better spatialization of sounds depending on the room the player is in or the distance of the sound from the player.
- Objects
- Nature objects (Grass, Trees, Rocks etc.) spawns procedurally - with a help of Unreal Engine PCG it looks pretty natural.
- Flashlight Battery Charge (with UI indicator)
- Flashlight Rotates along with player mouse move (inspired by F2F: Ironbark Lookout) (it will be a toggleable setting, along with sensitivity and max UP, DOWN or SIDES rotations)
- Locations
- Coal Mine (WIP)
- River
- ???
There are few bugs that needs to be fixed (rotating objects in hand, some buttons require double click etc)
The game is in constant development.
Any financial help on Patreon or support in the form of ideas for game mechanics is welcome.
Files
ANOWATCH 0.0.3 (Test Build) 612 MB
76 days ago
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ANOWATCH
A game in very early Alpha, about protecting the forest from undesirable events
Status | Prototype |
Author | dewol2 |
Genre | Survival, Adventure, Puzzle |
Tags | 3D, First-Person, Mystery, Open World, Spooky, storygame, Survival Horror, Working Simulator |
Languages | English |
More posts
- 0.0.4 Changelog21 days ago
- Back to work23 days ago
- Development is on hold73 days ago
- 0.0.2 Changelog81 days ago
- [0.0.1b] Fixes and Changes84 days ago
- Landscape Update89 days ago
- AI Testing90 days ago
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