0.0.3 Changelog
ANOWATCH » Devlog
- Audio
- Better spatialization of sounds depending on the room the player is in or the distance of the sound from the player.
- Objects
- Nature objects (Grass, Trees, Rocks etc.) spawns procedurally - with a help of Unreal Engine PCG it looks pretty natural.
- Flashlight Battery Charge (with UI indicator)
- Flashlight Rotates along with player mouse move (inspired by F2F: Ironbark Lookout) (it will be a toggleable setting, along with sensitivity and max UP, DOWN or SIDES rotations)
- Locations
- Coal Mine (WIP)
- River
- ???
There are few bugs that needs to be fixed (rotating objects in hand, some buttons require double click etc)
The game is in constant development.
Any financial help on Patreon or support in the form of ideas for game mechanics is welcome.
Files
ANOWATCH 0.0.3 (Test Build) 612 MB
12 days ago
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ANOWATCH
ANOWATCH Is a game in very early Alpha.
Status | On hold |
Author | dewol2 |
Genre | Survival, Adventure, Puzzle |
Tags | 3D, First-Person, Mystery, Open World, Spooky, storygame, Survival Horror, Working Simulator |
Languages | English |
More posts
- Development is on hold9 days ago
- 0.0.2 Changelog17 days ago
- [0.0.1b] Fixes and Changes20 days ago
- Landscape Update25 days ago
- AI Testing26 days ago
- First Test Build Apprears!27 days ago
- The adventure begins31 days ago
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